This week finished the lineart for the mainroom and started on the the colour for the gallery images. For the colouring I went with a dark and dreary vibe, with a pops of red and gold to give the royal palace vibes. Aswell as giving as marbled checkered floor to give it a fancier vibe.
I used a cross hatching method to shade the piece, I picked shading colours by making the colour slightly cooler and darker or warmer and less saturated for highlights. Another thing, is that I try not to use the entire force of the rainbow on the scene, while than can work it can be hard to make everything have harmony and not have every colour fighting for the player's attention. So I repeat colours a lot, for example I use the same or similar shade of yellow for the torches, highlights and floor.
In the shading for he floor I also use a warmer colour at the edge of the shadow, its something that is more subtle in real life but I find adds a little something in art and since its pixel art the edge it quite hard but I like how it lines out where the player can click (the first curtain) and draws attention to that area.
For the Lineart, me and Amy decided to never use pure black but this off black brown, and I usually use a thicker line width when something is closer to the player and a thinner line for detail and things that fall in the background. To give a sense of depth.
As well as that, I heard there was trouble trying to implement animations into Unity. So I tried it out myself, it seems like unity doesn't like video formats and you have to implement each frame yourself to get a chance of it working. By implement I mean drag and drop each image onto the animation window, and decide for how long each frame stays before the next one appears. I tried creating a sprite sheet but that didn't improve anything as you still have to drag and drop each image the same as before. Unfortunately I wan't able to help out much but at least I got to learn some more about unity.
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